Everything about Larn totally explained
Larn is a
roguelike computer game authored by Noah Morgan in
1986 for the
UNIX operating system. Morgan's original version of
Larn remains part of the
NetBSD games collection.
History
Primary development of
Larn halted in
1991 with version 12.3, but its
open source nature has led to later variants. Developers have ported the game to such diverse
operating systems as
Solaris,
Amiga OS,
Atari TOS, and
Microsoft Windows.
ULarn
In
1987, Phil Cordier modified the
Larn source code to form
Ultra-Larn, or more commonly,
ULarn. It introduced true character classes and additional levels, weapons, etc. As with its parent, other developers have maintained and refined
ULarn in the absence of its author.
Gameplay
Larn is the first roguelike game to feature a persistent
home level—in this case, a town. In addition to the player's residence, the town offers a bank, a shop, a
trading post, a school, a tax administration office, and two entrances to a
dungeon.
The goal of
Larn is for the player to traverse a dungeon in search of a potion that will cure his ailing daughter of 'dianthroritis'. This quest is
time-limited, measured in 'mobuls'. Apart from the main dungeon's ten levels, three additional levels are located beneath a volcanic shaft. To obtain the sought-after potion, the player must first acquire adequate experience, power, and gold.
Larn increases in difficulty each time beaten, making it harder for players to perform in-game actions, such as destroying walls or statues.
Larn also requires the player pay a tax in subsequent games based on the amount of money in the player's possession when the game was last won.
Further Information
Get more info on 'Larn'.
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